Foster Student’s Motivation with Gamification


How to spice your classroom and foster students’ motivation and engagement with gamification.

Videogames are designed to be addicting, drawing people in with their deep attention-grabbing nature: gamification is the diversion of videogames into a educational strategy. They facilitate friendships and team work, develop creative potential and teach players by giving them real consequences for their actions in a playful way.

What tricks can educators steal from videogames to foster motivation and make their lessons more engaging?

📍 Venue: Barcelona, Castelldefels, Tarragona, Roses-Costa Brava and Pyrenees-Berga

🗓️ 5 days onsite

🖥️ 3 sessions online 📶 All levels 📘 5 modules

🧑‍🎓 max. 14 students

🪙 Prize: 750 euro / participant

This course takes advantage of first-hand experience in secondary schools and Erasmus+ projects for schools, like CLIL Heroes. Do you want to know more about how to spice up your lessons? We are also visiting schools where gamification is implemented successfully.

 

About

Methodology.

This course is an example of learning gamification on itself, integrating high-standard training theory and a very practical, hands-on approach to land learning outcomes into classroom practice.

Objectives.

Foster pupil’s motivation by using video game design and game elements in learning environments to capture their interest.

Alignment with Erasmus+ priorities.

  • Increasing the quality of teaching and learning in school education.
  • Inclusion and diversity.
  • Digital transformation.

Target.

Upper primary and lower secondary school teachers. According to our experience, gamification doesn’t work in the same way in upper secondary or high school classrooms.

Fee includes.

Small materials, 5 coffee breaks, 4 lunches, 1 dinner and guided tour.

Modules

 

Module 1. Introduction

Why do our pupils spend hours playing videogames? What strategies can teachers steal from videogames into educational advantage?

Mission 2. Critical elements

Choose the right platforms and instructional planning strategies to unlock the next level.

Mission 3. Alignment with curriculum

Develop instructional planning to align a gamified proposal into curriculum to jump to the next level.

Mission 4. Assess learning

How to assess learning from a gamified proposal to provide interpretative feedback to pupils and families. Are you ready to unlock the last level?

Mission 5. Gamification and remote education

Remote/hybrid education provided a very interesting new field of application ofor gamified strategies. If you level up the last test, you will get your certification!



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